Sculk Log
- Registry ID:
sculkmancy:sculk_log - Loader status:
both
Description
Section titled “Description”Sculk Log is part of the Sculk woodset building family. It is primarily structural/decorative but can still expose interaction traits like collision, burnability, and redstone behavior depending on variant type.
Gameplay Progression
Section titled “Gameplay Progression”- Role in the mod: It is part of the Sculk building set and supports structural progression.
- How this advances the player: No direct crafting recipe for this block was found in scanned JSON (TODO/VERIFY for loot/procedural acquisition). It is reused in 1 downstream recipe(s), so it acts as a chain ingredient.
- Reward: It unlocks crafted outputs such as
sculk_planks. - What can be crafted with it:
sculk_planks
Crafting Paths
Section titled “Crafting Paths”Recipes that craft sculkmancy:sculk_log
- TODO/VERIFY: no direct crafting recipe found for this block in scanned JSON.
Recipes that use sculkmancy:sculk_log as an ingredient
-
sculk_planks_from_sculk_log(both-same) ->sculk_planks(source:/home/julianvanmoorst/Documents/sculkmancy/src/main/resources/data/sculkmancy/recipe/sculk_planks_from_sculk_log.json) -
Full matrix: /generated/recipe-matrix/
Texture
Section titled “Texture”
Texture Source Anchors
Section titled “Texture Source Anchors”- NeoForge texture source:
/home/julianvanmoorst/Documents/sculkmancy/src/main/resources/assets/sculkmancy/blockstates/sculk_log.json - NeoForge texture file:
/home/julianvanmoorst/Documents/sculkmancy/src/main/resources/assets/sculkmancy/textures/block/sculklogside.png - Fabric texture source:
/home/julianvanmoorst/Documents/sculkmancy-fabric-poc/src/main/resources/assets/sculkmancy/blockstates/sculk_log.json - Fabric texture file:
/home/julianvanmoorst/Documents/sculkmancy-fabric-poc/src/main/resources/assets/sculkmancy/textures/block/sculklogside.png
Technical Details
Section titled “Technical Details”- NeoForge symbol:
SCULK_LOG - NeoForge registry properties:
TODO/VERIFY(settings declared indirectly or in block class). - NeoForge block class:
SculkLogBlock(/home/julianvanmoorst/Documents/sculkmancy/src/main/java/net/mcreator/sculkmancy/block/SculkLogBlock.java). - NeoForge class inheritance: extends
RotatedPillarBlock. - NeoForge runtime hooks:
getLightBlock - NeoForge constructor properties:
sound(SoundType.WOOD),strength(1f, 10f) - Fabric symbol:
SCULK_LOG - Fabric registry properties:
TODO/VERIFY(settings declared indirectly or in block class). - Fabric block item registration:
enabled. - Fabric block class:
SculkLogBlock(/home/julianvanmoorst/Documents/sculkmancy-fabric-poc/src/main/java/net/mcreator/sculkmancy/block/SculkLogBlock.java). - Fabric class inheritance: extends
PillarBlock. - Fabric constructor properties:
burnable,mapColor(state -> state.get(AXIS),piston(PistonBehavior.NORMAL),sound(net.minecraft.sound.BlockSoundGroup.WOOD),strength(2.0f)
Data Source Anchors
Section titled “Data Source Anchors”- NeoForge:
SCULK_LOG(/home/julianvanmoorst/Documents/sculkmancy/src/main/java/net/mcreator/sculkmancy/init/SculkmancyModBlocks.java) - Fabric:
SCULK_LOG(/home/julianvanmoorst/Documents/sculkmancy-fabric-poc/src/main/java/net/mcreator/sculkmancy/ModBlocks.java)
Related Mechanics
Section titled “Related Mechanics”Verification Notes
Section titled “Verification Notes”- Static parse indicates no unresolved issues.